By Joseph Carroll ‘19
Who would have thought that a game about mining blocks would change the video gaming industry forever? “Minecraft” is an open world adventure game that was officially released to PC in May 2009. Later, the game would expand to mobile in Aug. 2011 and console in May 2012.
“Minecraft” has sold over 154 million copies across all platforms and retains a whopping 91 million active users each month. It is the second highest-selling game of all time, right above “Grand Theft Auto V” and trailing only to “Tetris.” How can a video game putting up these numbers be considered dead?
Despite these mind-blowing statistics, many users believe the game has lost its identity and ingenuity that made it so special.
“Minecraft” is a very simple game. The goal is to survive; there is no plot or objective to follow. Building structures, mining ores, crafting tools, fighting mobs, and staying alive is the name of the game. The melodic piano soundtrack, blocky scenery and simple nature of the game make it such an enjoyable experience.
The game used to be about the players. There were no supplemental purchases after you bought it; now, it is swamped with microtransactions that completely distort what it once was.
Senior Nick Cole said, “In grammar school, ‘Minecraft’ consumed me because it was one of the most innovative and fun games at the time. However, as I grew older, the game began to change and became greedy and commercialized. Eventually, I had given it up altogether.”
Another key factor in the game’s decline was the older fanbase growing out of it. “The game had been so popular for several years and it had nowhere else to go. Frankly, the fanbase got bored of it and more popular games like ‘Fortnite’ took its place,” said senior Chris Quinn.
Regardless of the direction “Minecraft” has taken, players are thankful for the countless memories they have made. “It will always be fun to play with friends and reminisce about the game in its prime. As the game got older, so did we, and it will always bring back that nostalgia,” said Cole.